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AI Insights · Timothy · October 2025

Top 5 Science Games Performance in the US: Q3 2025

Explore the performance trends of the top five science games on a unified platform in the US during Q3 2025, featuring metrics from Sensor Tower.

Top 5 Science Games Performance in the US: Q3 2025

In the third quarter of 2025, the top science games in the United States on a unified platform exhibited diverse performance trends. Data from Sensor Tower provides insight into weekly downloads, revenue, and active users for each app.

Plague Inc. from Ndemic Creations showed a fluctuating revenue trend, peaking at around $33.2K in early August. Weekly downloads started strong at 23.4K but gradually declined to 14K by the end of September. Active users also decreased from 91.4K to 69.6K over the quarter.

Cell to Singularity: Evolution by Computer Lunch experienced a steady decline in revenue, starting at $21.4K and ending at approximately $15.9K. Downloads varied slightly, with a peak of 7.8K mid-July, while active users fell from 90.9K to 53.3K.

Jetpack Joyride, developed by Halfbrick Studios, saw an increase in weekly revenue, reaching a high of $4.9K in early August before tapering off. Downloads remained fairly consistent, averaging around 15K, while active users dropped from 143K to 110K.

Patient Zero: Plague game by Brightika, Inc. showed a notable rise in revenue, peaking at $7.6K at the end of September. Downloads surged to 46.9K in early September, and active users increased from 2.5K to 14.1K throughout the quarter.

Lastly, Cell Expansion Wars from MOBIRIX maintained steady revenue around $900, despite no recorded downloads. Active users decreased significantly from 3.9K to 838 by the end of the quarter.

For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025